Wednesday, 19 March 2008

Casual games make a serious impact

Casual games make a serious impact
By Mark Ward
Technology Correspondent, BBC News website

Screengrab of Bejeweled 2, Popcap
Popcap's Bejeweled blazed a trail for casual games

For many years video games have been all about the hard core player.

These people, typically young men, have the time, budget and patience to spend hours crafting an empire or honing their skills on a first-person shooter. But that focus is shifting dramatically thanks to a very simple game that involves creating rows of matching jewels.

When it first appeared in 2001 the game was known as Diamond Mine but is best known as Bejeweled.

Since then creator Popcap has sold more than 10 million copies of Bejeweled and the game has been downloaded more than 150 million times.

Name calling

In technical terms Bejeweled is known as a casual game because it can be played for a few minutes rather than for the hours that games such as World of Warcraft demand.

James Gwertzman, director of business development at Popcap, said just because Bejeweled and its ilk can be played for a few minutes at a time doesn't mean they are without merit.

"There's nothing necessarily casual about playing them," he said. Popcap estimates that players rack up 600 million hours playing its online games every year.

Retirement home residents playing Nintendo Wii, AFP
The Wii has got many more playing video games
Importantly for the gaming industry the people raking up these hours are not traditional gamers.

"Popcap players are 65% female and 70% of them are over the age of 30," said Mr Gwertzman. "It's a demographic that's been completely and utterly written off as gamers."

The stellar growth of casual games is making that much less true than it used to be.

Figures gathered by the Casual Games Association suggest the industry is growing by 20% year on year and in 2007 the market for these titles was worth $2.25bn.

That growth is fuelled by the fact that almost anyone can play them, playing a level or screen takes a short amount of time, they are on consoles, PCs, phones and dedicated gaming gadgets and are either free or very cheap to buy.

By contrast games for the hard core take time to master, soak up huge amounts of time, are only on consoles or high-end PCs and are expensive.

Rising tide

Bejeweled blazed a trail but since then games such as Maple Story, Diner Dash, Jewel Quest and Mystery Case Files have expanded what can be defined as a casual game.

Perhaps the biggest casual gaming success has been Nintendo's Wii which in 2007 became the must-have console largely due to its appeal to the young and old who were never likely to spend time with a first-person shooter.

Screengrab of Kongregate homepage, Kongregate
Amateur game makers can now find players for their creations
Toby Rowland, co-founder of casual game site King.com, believes social and technological forces have conspired to bring about the rising interest in casual titles.

The number of people who have grown up with games is increasing meaning there is an ever larger pool of potential players.

More importantly though, he said, were the advances in underlying technology that have made it easier than ever to get good games to people no matter if they are playing on a phone, console or low end PC.

"Broadband penetration is one of the big drivers on the industry and the other is the advance in the quality of Flash technology itself," he said.

According to Adobe more than 98.8% of the PCs being used in mature markets can run programs written in Flash.

Flash was important for more than just making titles look good, said Mr Rowland, it also helped designers make their creations easy to play but hard to master - one of the key qualities a game needs to maintain interest and keep people coming back.

Get the mechanics right and people will return time and again in an attempt to master a game. On King.com, said Mr Rowland, the average casual player stays for 40 minutes - a stickiness many other websites would envy.

The latest trend in casual gaming online follows some of the broader movements seen online. Increasing numbers of casual games allow players to take on others, compare scores and strategies and introduce a community element to the experience.

Others, based around sites such as Kongregate, allow amateur game makers to upload their own creation for others to try. The ubiquity of Flash and other easy to use coding tools has encouraged many to give it a try.

"They do not seem, on the surface, to be that hard to make, but it's a lot harder than most people think," warned Mr Gwertzman.

"There's no formula here," he said. "You cannot engineer fun."

That is something people have to discover for themselves.

Saturday, 15 March 2008

Manhunt 2 wins battle for release

Manhunt 2 wins battle for release
By Darren Waters
Technology editor, BBC News website

Manhunt 2


The ban on controversial video game Manhunt 2 in the UK has been lifted and the game will now go on sale.

The Video Appeals Committee upheld an earlier decision that the game could be sold, following a nine-month battle between makers Rockstar and UK censors.

The British Board of Film Classification had taken the fight to ban the game to the High Court, saying the game "went too far".

An edited version of the title will be released with an 18 certificate.

The game was first banned in June 2007 and an edited version of the game was later rejected by the BBFC.

David Cooke, director of the BBFC said: "As I have said previously, we never take rejection decisions lightly, and they always involve a complex balance of considerations.

Dot Life
Who should we believe when it comes to video games - developers or the BBFC?
Technology editor Darren Waters

"We twice rejected Manhunt 2, and then pursued a judicial review challenge, because we considered, after exceptionally thorough examination, that it posed a real potential harm risk.

"However, the Video Appeals Committee has again exercised its independent scrutiny. It is now clear, in the light of this decision, and our legal advice, that we have no alternative but to issue an 18 certificate to the game."

Developers Rockstar Games has always maintained that the content of Manhunt 2 is no different from other 18-rated entertainment products, such as the film series Saw.

In a statement, the company said: "We are pleased that the VAC has reaffirmed its decision recognizing that Manhunt 2 is well within the bounds established by other 18+ rated entertainment.

"Rockstar Games is committed to making great interactive entertainment, while also marketing our products responsibly and supporting an effective rating system."