Launched in February 2004, the Gamecode project has been developed to help make sense of the social significance of digital games. We specifically encourage the analysis of digital games and gaming in relation to the social, cultural and political conditions of living, working and playing in contemporary information societies.
By bringing together scholars, students, designers, and gamers from the Montreal area and elsewhere, we hope to promote the exchange of ideas and experiences relevant to the understanding of game play, design and culture. Gamecode project members have worked on a variety of projects including; the production of childhood in console gaming, the dynamics of identification in MMOGs, LAN parties and contemporary critical cultural theory, the art function of games, the concept of the documentary game, productive players and issues of ownership in MMOGs, game narrativity, emotions in games, power gamers and social commitment, player biography, virtual methodology, human-AI interaction in games, and the banality of gameplay.
Montreal GameCODE has been made possible with the support of the Department of Sociology and Anthropology at Concordia University, the Social Sciences and Humanities Research Council of Canada and Le Fonds Québécois de la Recherche sur la Société et la Culture.
No comments:
Post a Comment